The application of Extended Cinematics have surprisingly exceeded its original genesis. Additional to the film-architecture (and vice versa) transformations, Extended Cinematics has been successfully used by graduate students and young professionals as a tool for structuring their thought processes, overriding creative blocks and intensifying ideation.
The links below will take you to specialized pages covering the different aspects and applications of Extended Cinematics.
To find out more about the subject, to host an Extended Cinematics workshop, or to invite Richard over for lectures and talks, don't hesitate to contact him directly here: firstname.lastname@example.org
Extended Cinematics was developed by Richard Douzjian in Kyoto University as a non-automated algorithmic process to analyze narrative films, extract their unique properties, and implement them in architectural design & planning.
Extended Cinematics thus makes it possible to empirically transform any movie (or just some of its properties) into actual, real-world architectural objects, spaces or environments.
Extended Cinematics is specially developed for architectural & space designers using terminology and concepts familiar to the discipline. By using Extended Cinematics designers can add and even considerably augment the substantial and formal layers of their buildings and spaces. Therefore resulting products would be far more attractive, appealing and meaningful to their end users.
A fundamental element to Extended Cinematics is the Extended Cinematics Analogy Diagram or XCAD.
The XCAD is the actual conversion tool of film properties into architectural ones, and vice versa.
Without the XCAD, Extended Cinematics would simply not exist.